Microsoft XNA Unleashed: Graphics and Game Programming for Xbox 360 and Windows
Foreword by Tom Miller
Developer, XNA Game Studio Express, Microsoft Corporation
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Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360. The author shows you how to take full advantage of the many features the XNA Framework provides; you will learn the intricacies of important tasks such as adding sound and music to games, as well as creating, loading, and texturing 3D objects. In addition to providing coverage of 2D programming, the author shows you how to create sophisticated 3D games. All the important topics such as physics, artificial intelligence, and special effects are covered in detail. Chad Carter is the CTO at Robertson Marketing Group. Many Fortune 500 companies use the ecommerce system he architected and developed from the ground up for the promotional business sector. He has been creating DirectX applications since 1996 and has developed games using Managed DirectX. Chad created a 3D locomotive simulator for Norfolk Southern that is used to teach children to obey railroad crossings signals. Chadâs website devoted to the XNA Framework can be found at www.xnaessentials.com.
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 Learn how to install and use XNA Game Studio Express
 Discover how to build, deploy, and debug games for the Xbox 360 and Windows
 Examine the XNA Framework in depth: 2D, 3D, sound, input, and HLSL
 Learn how to create game components and game services
 Delve into performance tuning techniques
 Discover how to extend the Content Pipeline
 Learn how to use the Microsoft Cross-Platform Audio Creation Tool (XACT) to add sound and music to games
 Create a full 2D parallax side-scroller game
 Discover how to use sprite batches
 Learn to make the most of sprite fonts
 Create 2D components such as splash screens and progress bars
 Examine the different sprite batch blending modes
 Discover 2D cel animation
 Examine the High Level Shader Language (HLSL) in detail covering basic HLSL as well as vertex deformations and post-processing effects
 Create a full 3D game that includes a 2D radar in the Heads Up Display (HUD), and much, much more
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CD-ROM includes
⢠All C# examples and source code presented in this book.
⢠Explosion Generator tool for generating explosion animations.
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Introduction                Â
Part IÂ Â Â Â Â Get Up and Running with XNA on Your PC and Xbox 360
1             Introducing XNA and XNA Game Studio Express                      Â
2Â Â Â Â Â Â Â Â Â Â Â Â Â XNA and the Xbox 360Â Â Â Â Â Â Â Â Â Â Â Â Â Â
3             Performance Considerations   Â
Part IIÂ Â Â Â Understanding XNA Basics
4             Creating 3D Objects                     Â
5             Input Devices and Cameras    Â
Part IIIÂ Â Â Content Pipeline
6             Loading and Texturing 3D Objects            Â
7             Sound and Music    Â
8             Extending the Content Pipeline                 Â
Part IVÂ Â 2D in XNA
9             2D Basics                      Â
10          2D Effects                    Â
11          Creating a 2D Game              Â
Part VÂ Â Â High Level Shader Language
12          HLSL Basics         Â
13Â Â Â Â Â Â Â Â Â Â Advanced HLSLÂ Â Â Â
Part VIÂ Â Physics and Artificial Intelligence
14Â Â Â Â Â Â Â Â Â Â Physics BasicsÂ
15          Finite State Machines and Game State Management Â
16Â Â Â Â Â Â Â Â Â Â AI AlgorithmsÂ
Part VIIÂ 3D Effects
17Â Â Â Â Â Â Â Â Â Â Advanced Texturing Techniques
18Â Â Â Â Â Â Â Â Â Â Special EffectsÂ
19Â Â Â Â Â Â Â Â Â Â Particle System
Part VIII Putting It Into Practice
20Â Â Â Â Â Â Â Â Â Â Creating a 3D GameÂ
21Â Â Â Â Â Â Â Â Â Â Improving the Game
22Â Â Â Â Â Â Â Â Â Â Finishing Touches
Index
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